InUX CollectivebyRita Kind-Envy·May 31YouTube is gonna auto-tag AI, and it makes me angrySo late to the party, so slimy, so angry.A response icon2A response icon2
InUX CollectivebyRita Kind-Envy·May 29How to help people who don’t read discover new featuresWriting discovery and onboarding content for “another” new feature, but this time it’s actually gonna get read.A response icon4A response icon4
InUX CollectivebyRita Kind-Envy·May 18The big M&M’s color investigation you could’ve totally lived withoutHow colors manipulate our brain, and why switch them up? A deep dive into M&M's product tactics and controversies.A response icon7A response icon7
InUX CollectivebyRita Kind-Envy·May 12Low cortisol solution to big problemsThe strange details we only notice when we slow down.A response icon3A response icon3
InUX CollectivebyRita Kind-Envy·Apr 12Most products don’t need tone of voice — they need a pointInstead of BS rules that no one will open twice, focus on what’s useful (like plain English, active voice, and good timing).A response icon5A response icon5
InUX CollectivebyRita Kind-Envy·Apr 4You’re not supposed to get it rightI left the Google design challenge convinced I had failed — and I passed. This is what actually matters in these interviews.A response icon6A response icon6
InUX CollectivebyRita Kind-Envy·Mar 19You can’t design what you won’t maintainA marvel of design is about to collapse into the ocean, and we can’t do anything about it.A response icon3A response icon3
InUX CollectivebyRita Kind-Envy·Mar 17How werewolves killed my PinterestThis is what happens when your attention is being actively hijacked — the best “inspo pics” app is now unusable.A response icon12A response icon12
InUX CollectivebyRita Kind-Envy·Mar 14Are games really “dumbing down”?From Redguard to Skyrim, the Elder Scrolls games became easier to play. What if that’s actually a better design?A response icon4A response icon4
InBooks Are Our SuperpowerbyRita Kind-Envy·Mar 6“We Should Start Back”: The Brilliance of the Game of Thrones PrologueHow Martin builds character, conflict, and theme in under 20 pages — all the details I missed during the first read